Hi all –
It’s been a while since the last update, but we’ve been working on a bunch of new levels for the game’s second world, “Battlefield.”
For the PAX East demo, we’d been working on levels from the “Factory” world, to show off a variety of late-game mechanics. When I tried to develop a full set of levels for Factory, I realized it was hard to design them without knowing more about the levels that come before them.
The Battlefield world is the second one in the game, and I’m finding it a lot easier to develop ideas for it. Last year I sketched an idea for the architecture in this world – a simple angled structure – and I’ve found it to be easily adapted to a variety of level structures.
Here are early versions of the first five Battlefield worlds. Hope you like them.