I’ve been in the industry for over 30 years, in roles like Lead Designer on The Beatles: Rock Band, and Content Design Lead on The Lord of the Rings Online. (I’m currently Game Director at a machine learning startup called Hidden Door.) I’d intended to try making a solo game to expand my skillset, when my then five-year-old son approached with an idea he thought could be part of my Unity experiments. This drawing (and his surprisingly detailed explanation of rocket-falling-apart game mechanics) became the heart of our game, and I quickly hired a new (unpaid) artist and audio performer.
Ian inspired me to stick with the project over many years of nights-and-weekends work, while shipping professional games, teaching game design, and being a dad. The game is finally out and free to play (iOS, Google Play, and launch trailer). I hope you’ll take a look and consider covering it on your site. Ian and I are available to discuss the game’s inception and long road to release.
I’m also more than happy to send a free promo code for the game’s one-time unlock; the game is free to play to completion but the unlock gives access to a bunch of supporting systems and content. Please reach out via the contact form, or e-mail email@example.com, and say if you prefer a iOS or Google Play code.
Thanks for your time, and we hope to hear from you soon.
Chris (and Ian) Foster
Foster and Family Games