Here’s a new factory level, with refinements to lasers, flames, and robot arms.
Lasers can now target items on the conveyor belt, creating a different movement pattern for players to avoid than pistons. Fire can also “target” items, and robot arms have real art courtesy of Ian. Also added is the first key-and-lock door, to give players a way to skip past parts of the level once they’ve cleared them out.
This is the hardest level I’ve made so far, intended for near the end of the game. But some of the passages may be too narrow? That’s the sort of thing that will be reviewed and revised during playtesting.